Independent multidisciplinary studio Bengaluru · Working worldwide

design, for the real world.

Product design is our deepest practice. But we are equally at home following a good problem into an interface, an object, a vehicle, a space or an experience.

See
the work
↓
What we do( products · experiences · beyond )

Product design is our core. A good design problem can take us anywhere.

We shape digital products end to end—from research and product strategy to UX, interaction, visual design and build support.

When a brief stretches into an object, vehicle, sculpture, retail space or something without a tidy label, we bring the same curiosity, systems thinking and craft.

Why rabbitsfoot ( wider lens · senior team · shared ownership )

Four disciplines. One senior team. No hand-offs in thinking.

We are senior designers shaped by operational software, healthcare, defence, mobility and connected products. Product, experience, industrial and spatial perspectives sit at the same table—so each problem is seen from more than one angle before a direction is chosen.

You work directly with the people doing the work. The same team questions the brief, shapes the system and stays through the final detail, using whatever tools serve the work—including AI—without outsourcing judgment or responsibility.

01 / Range

Different disciplines, shared table.

Each specialist sees a different risk, behavior or possibility. Together, we see more of the whole problem—not just the expected deliverable.

02 / Seniority

The people you meet do the work.

No pitch team followed by a hand-off. The people who shape the direction stay close enough to carry its intent into every decision.

03 / Ownership

We stay for the difficult bit.

From the first question to the final state, detail or hand-off, we stay accountable for making the whole experience clear, useful and resolved.

Selected work · 2020—2026

Proof, not
promises.

A few from a much larger body of work—chosen to show how differently a good design problem can take shape.

See every project↗
Client validation

Selected clients & collaborators

( across sectors · across scales )
314e
Titan
Fastrack
Glenmark
KLu
PETA
Lowe Lintas
How the work moves

Close to the problem.
Closer to the people.

01Observe

Go where the work is.

Watch the hand-offs, workarounds and pressure points. The real environment becomes the brief.

02Make

Give the idea weight.

Prototype early enough to expose the wrong assumptions while changing them is still cheap.

03Stress

Test the ugly moments.

Gloves on. Alarm sounding. Network gone. Design for the moment the polished demo never shows.

04Ship

Stay until it is real.

Work beside engineering, protect the intent and tune the product through the final mile.

Small by design

Senior people.
Direct access.
No theatre.

Index ( 2018 — 2026 )

Every
project.

The complete record — shipped products, long consulting engagements, and the two still being built. Names and programme details on defence work are altered under NDA.

A visual index of the work. Filter by the kind of problem it was.

What ties them together

High stakes.
Low tolerance
for confusion.

The studio ( seven people )

Small enough
to stay close.

Everyone you meet in the first call is on the project until it ships. There is no account layer, no hand-off to a junior team, and nobody translating the problem for someone who never saw it.

Bengaluru · working worldwide

How we're put together( senior only )

Seven specialists who can follow an idea from screen to street to shelf.

Product, marketing, art direction, industrial design, spatial experience, technology and strategy sit at the same table.

We stay deliberately small. It is how senior hands remain on every interface, object and environment that ships.

The people

Who you
actually get.

Named, reachable, and on the work — not on a slide.

What that buys you

Fewer people.
Shorter distance to the truth.

01Access

You talk to the makers.

The person answering your question is the person who drew the screen. No relay, no reinterpretation.

02Range

Research through to build.

Field work, systems, interaction and front-end live in one team, so nothing is lost between disciplines.

03Depth

We learn your domain.

Ammunition handling, clinical records, enforcement law, drone sorties. We read the manual before we open the canvas.

04Continuity

The same team, start to ship.

Whoever begins your project finishes it. Context stays in the room instead of in a handover document.

Behind the work

Between
the briefs.

A loose record of workshop tables, field days, shared meals and whatever happened after. The work is serious. The studio needn’t always be.

01 / 09
The extended team together outdoors after Holi
01 Holi, and the aftermath
A hand-painted artwork being held up on a rooftop
02 Making things by hand
Team members drawing together on a picnic blanket in a park
03 A park, some pens
Three team members taking a playful street selfie
04 Out in the field
Three team members sharing food at an evening event
05 After hours
Team members sitting outside in a park with a dog
06 Studio company
Three team members taking an outdoor selfie
07 On the move
A busy studio table covered with sketches, laptops and materials
08 The table in use
A crowded and cheerful team selfie inside a car
09 One more for the road

Moves automatically · drag, swipe, or use the arrows

New business ( usually within a day )

Bring us the
difficult bit.

Half-formed is fine. A screenshot of the spreadsheet everyone actually uses is often the most useful thing you can send.

30 minutes. No deck. No agenda.

How to start ( 30 minutes · no deck )
01

Book a call

Thirty minutes with the people who would do the work. We will start with the problem, the people and what a good outcome looks like.

03

What happens next

A short written response with what we think the real problem is, how we would scope it, and whether we are the right studio for it.

  • Reply within one working day
  • Scope and shape in under a week
  • No pitch theatre, ever
Before you write

The questions
we get asked.

What kind of work does rabbitsfoot take on?

Product and UX design is our deepest practice — digital products taken end to end, from research and product strategy through interaction, interface and build support. Around that we work in design research, design systems, industrial design and spatial and retail experience. The through-line is not the medium. It is problems where being wrong is expensive.

Do you work on defence and other confidential programmes?

Yes. A significant part of the studio's work is mission-critical: counter-drone command and control, drone fleet operations, ammunition and defence logistics, and rugged wearables for the field. That work reaches us through partner agencies and is covered by NDA, so names, programme details and some numbers are altered in the public case studies. The design decisions and the reasoning behind them are described accurately.

Where are you based, and can you work with a team elsewhere?

The studio is in Bengaluru, India, and works worldwide. Most of our clients sit three to nine hours behind us, which in practice means a working overlap every afternoon and a finished piece of thinking waiting when your day starts.

Who actually does the work?

The people in the first call. The studio is deliberately small and entirely senior — no juniors staffed onto client work, no hand-off between the people who understood the problem and the people who draw the answer. That is the reason we stay this size.

How do you scope and price an engagement?

Nothing is priced before the problem is understood. A thirty-minute call, then a short written response with what we think the real problem is and how we would scope it — usually within a week. Engagements are quoted as a whole piece of work rather than by the hour, so the estimate does not move because a question took longer to answer than expected.

Can you work alongside our in-house design team?

Often that is the better arrangement. We are used to joining an existing team on the hard part — the system nobody has managed to untangle, the domain that takes months to learn, the design system that needs governance before it needs components — and leaving behind something the in-house team can carry on with.

Do you design physical products and spaces as well as software?

Yes, and in the same team rather than through a subcontractor. Industrial design and spatial and retail experience sit inside the studio, which is unusual at this size. It matters when a brief crosses over — a wearable that is a device and an interface and a charging story, or a retail journey that is a space and an app at once.

How quickly will you reply?

Within one working day, from a real person who read what you sent. Half-formed is fine — a screenshot of the spreadsheet everyone actually uses is often the most useful thing you can send.